Welcome to Fast to Earn
Clean the beaches
Clean the beaches today for a better tomorrow!
by Deevesh Gokool
When Supporting entertainment becomes fun
by Aaron Lawrence
Make the life easier for farmer no alternative
by Adewale Ola
App making central
We just need funds to buy softwares! You need an app?
by Ky Jeffery
fast free games revenue
fast free games revenue There are seve-ral ways on the internet to make a lot of money, although not all are very effective and if they are, it is too tedious because it implies being stuck twenty-four hours throughout the week, but not everything is so, since the best ways to earn money Without you demanding too much is always in the most hidden of the internet. Osea is not going to have easy to find the best page to earn dollars in the websites, but here you go a data, you can make money fast free games revenue, this way you can get good income and at the same time have fun, is Damned to be true right? Because if there is, it is more if you search right now in google you will present the best pages to effectively earn revenue while you enjoy playing, if you are a vicious player because you were not aware that while you are gener-ating money, Everything on the internet is money constant and sound, so that any click that is made already gene-rates money in the pocket of someone as simple as that.
Trying to determine the median revenue for an iPhone game is much like trying to calculate the median sales of a book: A few dozen best-sellers typically dominate the market, followed by thousands of titles you probably haven’t even heard of. Apple does not release specific information about game sales, nor do developers post their revenue statements online. However, if you look at Apple’s global sales numbers and compare this with available surveys, you can get a clearer picture of a game’s revenue potential. In 2011, Mobclix, an iOS advertising firm, released an infographic showing the median advertising revenue per user for different applications on different platforms. Their data was based on 50 top apps, each having at least 500,000 downloads or 75,000 daily active users. For iPhone games, the advertising revenue boiled down to $4 per user each month.